SECTOR // OUTSHIFT_PROJECT_CORE
OUTSHIFT
2026//Game Development//In Development
[ CLASSIFIED BRIEF ]
A fast-paced, first-person tag platformer built around momentum preservation and non-Euclidean traversal.
[ VISUAL TELEMETRY // EARLY UI ]
[ SYSTEM SPECIFICATIONS ]
The Engineering Challenge
Engineering responsive first-person parkour physics with wall-running, variable gravity transitions, and low-latency multiplayer replication on PC.
Kinetic Architecture Execution
Built with a custom Kinematic Character Controller in Unity 6, utilizing FishNet networking with client-authoritative movement, dynamic quadratic slide drag, and server-authoritative match systems.
[ RUNTIME ARCHITECTURE ]
Unity 6FishNetC#Universal RP

