SECTOR // OUTSHIFT_PROJECT_CORE

OUTSHIFT

2026//Game Development//In Development

[ CLASSIFIED BRIEF ]

A fast-paced, first-person tag platformer built around momentum preservation and non-Euclidean traversal.

[ VISUAL TELEMETRY // EARLY UI ]

OUTSHIFT UI Preview 1
SECTOR // PREVIEW_1
OUTSHIFT UI Preview 2
SECTOR // PREVIEW_2

[ SYSTEM SPECIFICATIONS ]

The Engineering Challenge

Engineering responsive first-person parkour physics with wall-running, variable gravity transitions, and low-latency multiplayer replication on PC.

Kinetic Architecture Execution

Built with a custom Kinematic Character Controller in Unity 6, utilizing FishNet networking with client-authoritative movement, dynamic quadratic slide drag, and server-authoritative match systems.

[ RUNTIME ARCHITECTURE ]

Unity 6FishNetC#Universal RP