A high-velocity first-person parkour tag game where momentum is your health bar. Built on a custom Kinematic Character Controller in Unity 6, featuring non-Euclidean traversal, quadratic slide acceleration, dynamic wall-running, and low-latency multiplayer replication via FishNet.
Dedicated standalone website arriving soon at outshift.p4rity.dev. Experience the engineering challenge, kinetics architecture, and deep technical specs right here in the archive.
Unity 6FishNetKinematic KCCUniversal RP